Here is some work in progress we're working on at the vrlab about real-time crowd variety. We're researching methods that allows to simulate varied crowd with a limited number of artists (in fact, currently one part-time artist !). The first part is about a simple and easy-to-use method for varying the shape and height of a few human templates. The second part is about creating variety at the animation level. Virtual humans are walking with accessorized locomotion cycles, carrying various stuff, like box (of beers!), pizzas, and ... mmmh ... flowers.
Friday, March 7, 2008
Work in Progress: Virtual Human Shape and Height Variety + Accessorized Animation
Posted by
Jonathan Maïm
at
9:19 AM
Labels: computer graphics, virtual crowds
Subscribe to:
Post Comments (Atom)

0 comments:
Post a Comment