Friday, March 7, 2008

Work in Progress: Virtual Human Shape and Height Variety + Accessorized Animation

Here is some work in progress we're working on at the vrlab about real-time crowd variety. We're researching methods that allows to simulate varied crowd with a limited number of artists (in fact, currently one part-time artist !). The first part is about a simple and easy-to-use method for varying the shape and height of a few human templates. The second part is about creating variety at the animation level. Virtual humans are walking with accessorized locomotion cycles, carrying various stuff, like box (of beers!), pizzas, and ... mmmh ... flowers.


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